May 18, 1984
I have mentioned before that play is
essential for growth and development.
Children learn through play-acting.
They imagine themselves to be in all kinds of situations. They see themselves in dangerous
predicaments, and then conjure up their own methods of escape. They try out the roles of other family
members, imagine themselves rich and poor, old and young, male and female.
This allows children a sense of freedom,
independence, and power as they see themselves acting forcibly in all kinds of
situations. It goes without saying that
the physical play automatically helps develop the body and its capabilities.
To a child, play and work are often one and
the same thing, and parents can utilize imaginative games as a way of
reinforcing ideas of health and vitality.
When a child is ill-disposed or cranky, or has a headache, or another
disorder that does not appear to be serious, parents can utilize this idea:
have the child imagine that you are giving it a “better and better pill”. Have the child open its mouth while you place
the imaginary pill on its tongue, or have the child imagine picking the pill up
and placing it in its mouth. Then give
the child a glass of water to wash the pill down, or have the child get the
water for himself or herself. Then have
the youngster chant, say, three times, “I’ve taken a better and better pill, so
I will shortly feel better and better myself”.
The earlier such a game is begun the
better, and as the child grows older you may explain that often an imaginary
pill works quite as well – if not better – than a real one.
This does not mean that I am asking parents
to substitute imaginary medicine for real medicine, though indeed, I repeat, it
may be quite as effective. In your
society, however, it would be almost impossible to get along without medicine
or medical science.
While I want to emphasize that point, I
also want to remind you that innately and ideally the body is quite
equipped to heal itself, and certainly to cure its own momentary headache. You would have to substitute an entirely
different learning system, at your present stage, for the body to show its true
potentials and healing abilities.
In other cases of child’s illness, have the
child play a healing game, in which he or she playfully imagines being
completely healthy again, outdoors and playing; or have the youngster imagine a
conversation with a friend, describing the illness as past and gone. Play could also be used even in old people’s
homes, for it could revive feelings of spontaneity and give the conscious mind a
rest from worrying.
Many ancient and so-called primitive
peoples utilized play – and drama, of course – for their healing values, and
often their effects were quite as therapeutic as medical science. If your child believes that a particular
illness is caused by a virus, then suggest a game in which the youngster
imagines the virus to be a small bug that he or she triumphantly chases away
with a broom, or sweeps out the door.
Once a child gets the idea, the youngster will often make up his or her own
game, that will prove most beneficial.
Instead of such procedures, children are
often taught to believe that any situation or illness or danger will worsen
and that the least desirable, rather than the most desirable, solution will be
found. By such mental games, however,
stressing the desirable solution, children can learn at an early age to utilize
their imaginations and their minds in a far more beneficial manner.
One of the most disastrous ideas is the
belief that illness is sent as punishment by God.
Unfortunately, such a belief is promoted by
many religions. Children who want to be
good, therefore, can unfortunately strive for poor health, in the belief that
it is a sign of God’s attention.
To be punished by God is often seen as preferable to being ignored by
God. Adults who hold such views
unwittingly often let their children in for a life of turmoil and depression.
In all cases of illness, games or play should
be fostered whenever possible, and in whatever form. Many dictatorial religions pointedly refuse to
allow their congregations to indulge in any type of play at all, and frown upon
it as sinful. Card-playing family games such
as Monopoly are actually excellent practices, and play in any form encourages spontaneity
and promotes healing and peace of mind.
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