Chapter 10: Games That Anybody Can Play. Dreams and the Formation of Events
Session 793
The brain is
primarily an event-forming psycho-mechanism through which consciousness
operates. Its propensity for
event-forming is obvious even in young children. By obvious, I mean active, when fantasies
occur involving activities far beyond the physical abilities as they are thus
far developed.
Children’s
dreams are more intense than those of adults because the brain is practicing
its event-forming activities. These must
be developed before certain physical faculties can be activated. Infants play in their dreams, performing
physical actions beyond their present physical capacities. While external stimuli are highly important,
the inner stimuli of dream play are even more so.
Children
practice using all of their senses in play-dreams, which then stimulate the
senses themselves, and actually help ensure their coordination. In your terms, events are still plastic to
young children, in that they have not as yet learned to apply your stringent
structure. There is an interesting point
connected with the necessity to coordinate the workings of the senses, in that
before this process occurs there is no rigid placement of events. That placement is acquired. The uncoordinated child’s senses, for
example, may actually hear words that will be spoken tomorrow, while
seeing the person who will speak them today.
Focusing the
senses in time and space is to some extent an acquired art, then – one that
is of course necessary for precise physical manipulation. But before that focusing occurs, children,
particularly in the dream state, enjoy an overall version of events that
gradually becomes sharper and narrower in scope.
A certain amount
of leeway in space and time lingers, for even biologically the child is
innately equipped with a “forevision” that allows it some “unconscious” view of
immediate future events that forewarn it, say, of danger. From this more plastic, looser experience,
the child in dreams begins to choose more specific elements, and in so doing
trains the senses themselves toward a more narrow sensitivity.
In periods of
play the child actually often continues some games initiated quite naturally in
the dream state. These include
role-playing, and also games that quite simply involve physical muscular activity. All of this teaches a specification. In dreams the mind is free to play with
events, and with their formation. The actualization
of those events, however, requires certain practical circumstances. In play the children try out events initiated
in the dream state, and “judge” these against the practical conditions. In such a way the child juggles
probabilities, and also brings his physical structure precisely into line with
a given niche of probability. Basically
in dreaming the brain is not limited to physically encountered experience.
Mentally it can
form an infinite number of events, and consciously can take an infinite number
of roles. The child may easily dream of
being its own mother or father, sister or brother, the family dog, a fly, a
soldier. In waking play the child will
then try out those roles, and quickly see that they do not fit physical
conditions.
Before a child
has seen mountains it can dream of them.
A knowledge of the planet’s environment is an unconscious portion of
your heritage. You possess an
unconscious environment, a given psychological world attuned to the physical
one, and your learning takes place in it subjectively even as objectively you
learn exterior manipulation.
The imagination
is highly involved with event-forming.
Children’s imaginations prevent them from being too limited by their
parents’ world. Waking or dreaming,
children “pretend”. In their pretending
they exercise their consciousness in a particularly advantageous way. While accepting a given reality for
themselves, they nevertheless reserve the right, so to speak, to experiment
with other “secondary” states of being.
To some extent they become what they are pretending to be, and in so
doing they also increase their own knowledge and experience. Left alone, children would learn how to cope
with animals by pretending to be animals, for example. Through experiencing the animals’ reactions,
they would understand how to react themselves.
In play,
particularly, children try on any conceivable situation for size. In the dream state adults and children alike
do the same thing, and many dreams are indeed a kind of play. The brain itself is never satisfied with one
version of an event, but will always use the imagination to form other versions
in an activity quite as spontaneous as play.
It also practices forming events as the muscles practice motion.
The brain seeks
the richest form of an event. I am
speaking specifically of the brain, as separated from the mind, to emphasize
the point that these abilities are of creaturehood. The brain’s genius comes from the mind, which
can be called the brain’s biophysical counterpart.
You have inner
senses that roughly correlate with your physical ones. These, however, do not have to be trained to
a particular space-time orientation.
When children
dream, they utilize these inner senses as adults do, and then through dreaming
they learn to translate such material into the precise framework of the
exterior senses. Children’s games are
always “in the present” – that is, they are immediately experienced, though the
play events may involve the future or the past.
The phrase “once upon a time” is strongly evocative and moving, even to
adults, because children play with time in a way that adults have
forgotten. If you want to sense the
motion of your psyche, it is perhaps easiest to imagine a situation either in
the past or the future, for this automatically moves your mental sense-perceptions
in a new way.
EXERCISE
Children try to
imagine what the world was like before they entered it. Do the same thing. The way you follow these directions
can be illuminating, for the areas of activity you choose will tell you
something about the unique qualities of your own consciousness. Adult games deal largely with manipulations
in space, while children’s play, again, often involves variations in time. Look at a natural object, say a tree: if it
is spring now, then imagine that you see it in the fall.
Alter your time
orientation in other such exercises. This
will automatically allow you to break away from too narrow a focus. It will to some extent break apart the rigid
interlocking of your perception into reality as you have learned how to
perceive it. Children can play so
vividly that they might, for example, imagine themselves parched under a desert
sun, though they are in the middle of the coolest air-conditioned living
room. They are on the one hand
completely involved in their activity, yet on the other hand they are quite
aware of their “normal” environment. Yet
the adult often fears that any such playful unofficial alteration of
consciousness is dangerous, and becomes worried that the imagined situation will
supersede the real one.
Through
training, many adults have been taught that the imagination itself is
suspicious. Such attitudes not only
drastically impede any artistic creativity, but the imaginative creativity
necessary to deal with the nature of physical events themselves.
Man’s creative
alertness, his precise sensual focus in space and time, and his ability to
react quickly to events, are of course all highly important
characteristics. His imagination allowed
him to develop the use of tools, and gave birth to his inventiveness. That imagination allows him to plan in the
present for what might occur in the future.
This means that
to some extent the imagination must operate outside of the senses’ precise
orientation. For that reason, it is most
freely used in the dream state.
Basically speaking, imagination cannot be tied to practicalities, for
when it is man has only physical feedback.
If that were all, then there would be no inventions. There is always additional information
available other than that in the physical environment.
These additional
data come as a result of the brain’s high play as it experiments with the
formation of events, using the inner senses that are not structured in time or
space.
EXERCISE
Put another time
on. Just before you sleep, see yourself
as you are, but living in a past or future century – or simply pretend that you
were born 10 or 20 years earlier or later.
Done playfully, such exercises will allow you a good subjective feel for
your own inner existence as it is apart from the time context.
EXERCISE
To encourage
creativity, exert your imagination through breaking up your usual space-time
focus. As you fall to sleep, imagine
that you are in the same place, exactly in the same spot, but at some point in
the distant past or future. What
do you see, or hear? What is there?
EXERCISE
For another
exercise, imagine that you are in another part of the world entirely, but in
present time, and ask yourself the same questions. For variety, in your mind’s eye follow your
own activities of the previous day.
Place yourself a week ahead in time.
Conduct your own variations of these exercises. What they will teach you cannot be explained,
for they will provide a dimension of experience, a feeling about yourself that
may make sense only to you.
They will teach
you to find your own sensations of yourself, as divorced from the official
context of reality, in which you usually perceive your being. Additionally, you will be better able to deal
with current events, for your exercised imagination will bring information to
you that will be increasingly valuable.
Do not begin by
using your imagination only to solve current problems, for again, you will tie
your creativity to them, and hamper it because of your beliefs about what is
practical.
Playfully done,
these exercises will set into action other creative events. These will involve the utilization of some of
the inner senses, for which you have no objective sense-correlations. You will understand situations better in
daily life, because you will have activated inner abilities that allow you to
subjectively perceive the reality of other people in a way that children do.
There is
an inner knack, allowing for greater sensitivity to the feelings of others than
you presently acknowledge. That knack
will be activated. Again, the powers of
the brain come from the mind, so while you learn to center your consciousness
in your body – and necessarily so – nevertheless your inner perceptions roam a
far greater range.
EXERCISE
Before sleep,
then, imagine your consciousness traveling down a road, or across the world –
whatever you want. Forget your
body. Do not try to leave it for this
exercise. Tell yourself that you are
imaginatively traveling.
If you have
chosen a familiar destination, then imagine the houses you might pass. It is sometimes easier to choose an unfamiliar
location, however, for then you are not tempted to test yourself as you go
along by wondering whether or not the imagined scenes conform to your memory.
To one extent or
another your consciousness will indeed be traveling. Again, a playful attitude is best. If you retain it and remember children’s
games, then the affair will be entirely enjoyable; and even if you experience
events that seem frightening, you will recognize them as belonging to the same
category as the frightening events of a child’s game.
Children often
scare themselves. A variety of reasons
exist for such behavior. People often
choose to watch horror films for the same reason. Usually the body and mind are bored, and
actually seek out dramatic stress. Under
usual conditions the body is restored – flushed out, so to speak – through the
release of hormones that have been withheld, often through repressive habits.
The body will
seek its release, and so will the mind. Dreams,
or even daydreams of a frightening nature, can fulfill that purpose. The mind’s creative play often serves up
symbolic events that result in therapeutic physical reactions, and also function
as post-dream suggestions that offer hints as to remedial action.
I mention this
here simply to point out the similarity between some dreams and some children’s
games, and to show that all dreams and all games are intimately involved with
the creation and experience of events.
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